Knights of Pen and Paper

Box Art
7.0 Overall Score

Addictive | Plenty of Characters | Plenty to Unlock

Quests Can Get Repetitive | Music can Grate | Fighting can Drag

Knights of Pen and Paper

Knights of Pen and Paper (KoPaP) tells the tale of brave adventurers, dangerous monsters and varied, colourful locations. Well, to be more accurate, it’s you telling the tale of adventurers, monsters and locations. Taking the theme of a dice based pen and paper (wait, now I get it!) roleplaying game, and wrapping it in a classic style RPG, you control the Game Master (GM), as well as characters roleplaying the heroes on their quests. Want more gold and XP points? Throw more monsters at your heroes, as well as a difficult elite monster. Want to rest and recharge your heroes health and energy? Roll a D20 to see if you’re interrupted and attacked in the night.

Initially there is a choice of 6 party classes, each with their own special powers and attacks, and various characters to play these roles, as well as plenty more to unlock throughout the game. You definitely feel that there is an incentive for replayability. You can even decorate your table and room decor and order pizza and soda for your characters to give benefits to the group.

Giving the player the role of the GM allows you to choose the difficulty of most battles in the game. You may want to fight just 1 or 2 rats, heck – maybe 5. Kick it up a notch and mix it up with 2 rats, 2 bats and a giant rat. The fight is harder, but you’ll get a greater reward in terms of gold and XP. Controlling the GM also helps produce a unique narrative in the game, as your heroes and GM natter back and forth with each other.

Missions vary from simple ‘kill all monster’ type quests, to protecting an important person, and collecting a number of item drops. Ultimately most quests involve travelling from A to B and killing things along the way. There are also plot related quests, denoted with a star symbol. The fight system is intuitive and selecting a good team of characters can give a range of options in combat, and if the fight gets too dangerous, there is always the option to flee (providing you roll high enough on your D20 of course).

Weapon and armour upgrades can be brought in game for gold, but there is a long wait. It can be reduced by spending even more gold or levelling up the town’s blacksmith. Real money can also be spent on gold, but this is entirely optional. Gold is also used to travel between locations and resurrect slain party members, as well as purchase one off items and equipable loot to increase your heroes stats.

Although this is an clever and quirky game, with well spaced levelling and diverse classes to play, it does get repetitive fairly quickly. Having to kill off 10 elite spirit monsters in a quest, but letting you only put one in each fight means that your characters attacks get old quickly. It even gets to a point where fights may become ‘scripted’, doing the same attacks in order to maximise damage and reduce damage taken. However even with its shortcomings, it is an addictive game, and will keep you questing ’til the ‘low battery’ sign flashes on your iOS device.

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Author: Simon Wilks View all posts by
I have been gaming for most of my life, since I was about 4-5 years old on the old Spectrum. Now I play more iOS games and board games, while still playing the odd new console and PC title.